The Rift War
Awakened from magical sleep, Emrillian Warhawk grew up in the modern, technological world of Moerta, 2000 years away from Quenlaque and Lygroes. There, the legends of Athrar Warhawk and Quenlaque, Braenlicach and the Zygradon were nothing but fanciful tales warped beyond all recognition. Raised by Mrillis the enchanter, she knew the truth, and sought out friends among the Archaics, who believed in the promise and prophecy of Quenlaque and the return of Athrar. Only they had access to star-metal, the Threads, and the magic of the Rey’kil.
Then the authorities threatened their sanctuary to confiscate star-metal to use in weapons of war. Emrillian and Mrillis fled back to Lygroes through the tunnel under the sea, accompanied by Grego, a friend with inborn magic who had sworn loyalty to Athrar and Quenlaque. In Lygroes, where only 200 years had passed, they joined forces with Baedrix, descendant of Lycen, and prepared for the awakening of Athrar, the dismantling of the dome of Threads that kept Lygroes hidden from the modern world, and the final battle with Edrout, son of the Nameless One.
With the help of Archaics who crossed to Lygroes and awakened their own inborn magic, Emrillian, Baedrix, and Grego set out to retrieve Braenlicach from hiding and find the lost Zygradon to heal and awaken Athrar. Time was their enemy as Edrout gathered his forces and armies from the modern world surrounded them — and failure could mean the destruction of the entire world.